VERSION = 1,

option CollideZombie.PlayerBumpFall
{
  type = boolean,
  default = true,
  page = CollideZombie,
  translation = CollideZombiePlayerBumpFall,
}

option CollideZombie.ZombieKnockDead
{
  type = boolean,
  default = false,
  page = CollideZombie,
  translation = CollideZombieDead,
}

option CollideZombie.ZombieKnockDeadChance
{
  type = integer,
  min = 0,
  max = 100,
  default = 30,
  page = CollideZombie,
  translation = CollideZombieDeadChance,
}

option CollideZombie.PlayerGetTried
{
  type = boolean,
  default = true,
  page = CollideZombie,
  translation = PlayerGetTried,
}

option CollideZombie.PlayerRushDoor
{
  type = boolean,
  default = true,
  page = CollideZombie,
  translation = PlayerRushDoor,
}

option CollideZombie.WorkInState
{
  type = integer,
  min = 1,
  max = 3,
  default = 3,
  page = CollideZombie,
  translation = WorkInState
}

option CollideZombie.DropItemP
{
  type = boolean,
  default = false
  page = CollideZombie,
  translation = DropItemP
}

option CollideZombie.DropItemPc
{
  type = integer,
  min = 0,
  max = 100,
  default = 50,
  page = CollideZombie,
  translation = DropItemPc,
}